![]() Uses ASTC format, which is widely supported on mobile devices. Uses ETC2 format, which is widely supported on mobile devices. It uses the texture compression format you set in the Player settings Settings that let you set various player-specific options for the final game built by Unity. For more information, refer to WebGL texture compression. ![]() More info See in Glossary format to use for the build. The texture compression 3D Graphics hardware requires Textures to be compressed in specialized formats which are optimized for fast Texture sampling. See Texture Compression, Animation Compression, Audio Compression, Build Compression. Texture Compression A method of storing data that reduces the amount of storage space it requires. More info See in Glossary supports the following settings: Setting The Unity WebGL build option allows Unity to publish content as JavaScript programs which use HTML5 technologies and the WebGL rendering API to run Unity content in a web browser. ![]() The Unity build system for WebGL A JavaScript API that renders 2D and 3D graphics in a web browser. Build and Run: Builds your application in a Player, and opens that Player on your target platform.Build: Builds your application into a Player.When you have configured the Build Settings, choose one the following options: In the Platform list, select WebGL and then click Switch Platform. To create a build for WebGL, go to File > Build Settings from Unity’s main menu.
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